At the beginning of this year I did a few "Interesting Link" round-ups. At some point I stopped doing the round-ups due to a lack of time. But I kept collecting the links in Google Keep. Today, I decided this was getting out of hand. I had to process all these interesting links! But how? What do you do when there are just too many interesting links?
It took a while, but it's finally here: the most hectic Ludum Dare 32 timelapse you'll ever see! On the right you can see my game evolve graphically over the weekend, in the bottom there's what song I'm listening to at that very moment, and in the bottom left you can see some code statistics. In the background there's ofcourse just regular screenshots and webcam captures. Next time it'll be made wayy faster since I now have a little framework to make these kind of timelapses :) Enjoy!
Now that the madness has moved from the dev's programming caves, to the Ludum Dare voting pits, and finally out of the voting pits, everyone has had some time to evaluate his participation in Ludum Dare 32. And indeed, so have I. In this post I'll talk about some of the cool stuff, some of the less cool stuff, and an outlook on the next gamejam. Read on!
It's that time of the tri-month again: Ludum Dare is upon us! I managed to plan two complete days without responsibilities, so I'll be participating in the compo this weekend!
Two weekends ago I did two gamejams in one weekend, and it was. Freaking. Awesome. What makes it even better is that I got two timelapses out of it, altough both in a very different context. In this post I'll shortly go over the first jam, and then do a post-mortem of the other jam. The post is kind of long, so if you just wanna see and play the good stuff, scroll on down!